Real-time computer graphics

Results: 213



#Item
71Video cards / Electronics / Graphics hardware / Parallel computing / Nvidia / CUDA / SIMD / OpenCL / Graphics processing unit / Computer hardware / Computing / GPGPU

Run-time Adaptation to Heterogeneous Processing Units for Real-time Stereo Vision Benjamin Ranft FZI Research Center for Information Technology Karlsruhe, Germany

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Source URL: www.mrt.kit.edu

Language: English - Date: 2014-05-19 10:02:46
72Tracker / Calibration / Visual arts / Knowledge / Computer animation / 3D computer graphics / Motion capture

Phoenix Technologies Incorporated High Performance Real-Time 3D Motion Capture System For Professionals VZ4000v TRACKER MODELS Robust and autonomous, VZ4000v trackers offer the highest accuracy and

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Source URL: www.ptiphoenix.com

Language: English - Date: 2013-05-30 23:09:06
73Shading / Displacement mapping / Video game development / Shader / GPGPU / 3D modeling / Tessellation / Normal mapping / Microsoft Direct3D / Computer graphics / Texture mapping / Computing

DEGREE PROJECT, IN COMPUTER SCIENCE , SECOND LEVEL STOCKHOLM, SWEDEN 2015 Surface data on dynamic topologies A REAL TIME TECHNOLOGY FOR TOPOLOGY INDEPENDENT STORAGE OF SURFACE DATA

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Source URL: www.frostbite.com

Language: English - Date: 2015-01-28 13:51:10
74Mipmap / Texture mapping / Rendering / Pixel / UV mapping / Mesh parameterization / Computer graphics / 3D computer graphics / Texture filtering

LiU-ITn-TEK-ASE Per-face parameterization for Texture Mapping of Geometry in Real-Time Johan Beck- Norén

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Source URL: www.frostbite.com

Language: English - Date: 2015-01-08 06:57:48
75Virtual reality / Computing / Imaging / Rendering / Rasterisation / Shadow volume / Particle system / Shader / OpenGL / Computer graphics / 3D computer graphics / Shading

Real-Time Rendering of Cartoon Smoke and Clouds Morgan McGuire* Brown University Andi Fein Microsoft Corporation

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Source URL: graphics.cs.brown.edu

Language: English - Date: 2006-03-06 22:07:23
76Virtual reality / Rendering / Shadow volume / Self-shadowing / Particle system / Sprite / Computer graphics / Shading / 3D computer graphics

Real-Time Cartoon Rendering of Smoke Morgan McGuire∗ Brown University Andi Fein† Brown University

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Source URL: graphics.cs.brown.edu

Language: English - Date: 2004-06-15 23:35:37
77Fluid mechanics / Virtual reality / Aerodynamics / 3D computer graphics / Computational fluid dynamics / Vortex / Particle system / PhysX / Fluid simulation / Fluid dynamics / Dynamics / Software

A Real-Time, Controllable Simulator for Plausible Smoke Morgan McGuire Brown University March 5, 2006

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Source URL: graphics.cs.brown.edu

Language: English - Date: 2006-03-06 22:07:51
783D computer graphics / Image processing / OpenGL / Graphics Environment for Multimedia / Pure Data / Rendering / Real-time computer graphics / Framebuffer / Pixel art / Software / Computing / Computer graphics

Real-time Image and Video Processing in GEM Mark Danks University of California, San Diego , http://cybermed.ucsd.edu/mdanks Abstract

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Source URL: puredata.info

Language: English - Date: 2012-07-04 08:13:05
79Computer animation / Computer vision / 3D computer graphics / Digital photography / Match moving / Video processing / Video tracking / Motion capture / Shutter / Visual arts / Film / Optics

Real-Time Camera Tracking: When is High Frame-Rate Best? Ankur Handa, Richard A. Newcombe, Adrien Angeli, and Andrew J. Davison Department of Computing, Imperial College London, UK {ahanda,rnewcomb,aangeli,ajd}@doc.ic.ac

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Source URL: www.doc.ic.ac.uk

Language: English - Date: 2012-10-17 06:05:51
80Computer vision / Surfaces / Projective geometry / Homography / Kalman filter / Pose / Normal / Template matching / Orientability / Geometry / Robot control / 3D computer graphics

Locally Planar Patch Features for Real-Time Structure from Motion Nicholas Molton, Andrew Davison and Ian Reid Department of Engineering Science, University of Oxford, Oxford OX1 3PJ, UK 

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Source URL: www.doc.ic.ac.uk

Language: English - Date: 2005-08-22 10:45:30
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